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面向虚拟现实环境的任意形状模型的开发

赵昭1, 徐彤2(1.中国科学技术大学研究生院,北京 100039;2.日本伊藤忠商事株式会社)

摘 要
提出了一种基于网格数据结构的对存在于计算机中任意形状模型进行直接变形操作的方法。用多层分辨率方法解决了不同变形范围的问题,并提出了此方法所需的接触判断的高速算法和变形算法,通过实验证实了此方法的有效性,支持了虚拟空间的三维形体创造活动。
关键词
A Study of Free-Shape Modeling Method for Virtual Environment

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Abstract
In this paper, we propose a mesh based method, which can directly operate(reshape) the free shape model stored in the computer database. By multiresolution, we can overcome of local and global reshape region problem. We also propose a high speed interference detection algorithm and a reshape algorithm needed in multiresolution. This method enhances the creativeness and production of the 3D modeling within 3D virtual space, and its effectiveness is proved through several experiments.
Keywords

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