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基于数据场相关性的光线投射算法

陈礼民1, 梁晓辉2, 邵志东2(1.山西大学计算中心,太原 030006;2.山西大学计算机科学系,太原 030006)

摘 要
光线投射算法是体绘制中的经典方法,这一算污具有结构清晰实现便利的特点。但简单的光线投射算法存在采样效率低和绘制精度低的缺点。本文利用数据场的相关性和不等步长的采样方法来改善泡线投射算法的品质,使它既有快速的优点又具有较高的成象精度
关键词
Ray Casting Based on the Coherence of the 3D Data Field

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Abstract
Ray casting is a classic algorithm of Volume Rendering. This method has the advantages of clear structure and easy to be accomplished. But simplify ray casting algorithm exists some weakness: low resampling efficiency and low image accuracy. This paper utilizes the coherence of 3D data filed and resampling with unequal step to improve the image quality of traditional ray\|casting method and reduce the rendering time.
Keywords

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