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立体画的原理与生成技术

王宏武1, 吕晋育1, 董士海1(北京大学计算机系,北京 100871)

摘 要
立体画是立体视觉技术与计算机技术相结合的产物。立体画的基本原理就是“墙纸效应”。立体视感是人的左右两眼视图交叠后通过大脑形成的立体虚象。同一幅立体画可以看出多个立体机感,分为交叉眼立体视感和非交叉眼立体视感。立体画分为两大类:基于模式的立体画和随机点立体画。在改进Tyler算法和Thimbleby模型的基础上,本文实现了一个Windows环境下的立体画生成系统──WinStereo。在WinStereo系统中,着重解决了“平面分层”现象,并提出了一种新的立体画──双向立体画及其生成算法。
关键词
The Principles and Generating Techniquesof Autostereograms

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Abstract
utostereogram results from the combination of computer technology and stereo vision.The basic principle of autostereogram is so-called" wallpaper effect". The stereoscopic view is a virtual stereo image formed by a left eye view and a right eye view. While watching an autostereogram,people can get more than one stereo views which can be classified as crosseyed-views and noncrosseyed-views Autosterograms can be classified into two categ ories:random dot autostereograms and pattern based autostereograms. By improving the Tyler's algorithm and Thimbleby's model, an autostereogram generating system-WinStereo is implemented,in which we solved the problem of"planarization". We also proposed an algorithm to generate a new kind of orthogonal autostereogram.
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