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基于粒子系统的雨点和雪花降落模拟生成

谢剑斌1, 郝建新1, 蔡宣平1, 孙茂印1(国防科学技术大学电子工程学院,长沙 410073)

摘 要
针对粒子系统生成虚拟场景的速度太慢的缺点,首先介绍了粒子系统的一般原理,然后分析了雨点和雪花的属性特点,最后提出了基于粒子系统的雨点和雪花降落的实时模拟生成算法。
关键词
The Real Time Simulating Algorithm of Rain and Snow Descending Based on Particle Systems

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Abstract
In accordance with much too slow speed drawback on generation of virtual scenes based on particle systems, this paper first describes general principle of particle systems; then analyzes property of rain and snow; finally presents a real time simulating algorithm of rain and snow descending based on particle systems.
Keywords

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