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基于图象的绘制中的纹理编辑

张志强1, 孙济洲1(天津大学电信学院计算机系,天津 300072)

摘 要
现有的基于图象的绘制 (IBR)系统中,只能提供新视点的图象,并不具有对场景编辑的功能.由于 IBR系统的场景模型不同于传统图形学,难于直接应用传统图形学中已有的方法进行编辑.为此提出了一种修改 IBR场景中物体的表面纹理的方法,这种方法通过在原始的参考图象上指出编辑区域并给出纹理定义,修改各个视点上的纹理.这种方法不限制编辑区域的形状、尺寸,并且考虑了亮度信息,适应了环境光照,使新纹理与原有场景更好地融合在一起.实验证明,场景的复杂程度并不影响本方法的效果,但是由于本方法不能得到场景物体准确的三维数学模型,无法用现有图形引擎进行绘制,因此无法实现硬件加速,不适用于过大的场景
关键词
Texture Editing in Image Based Rendering

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Abstract
In the existing IBR systems, they can only provide new view point of the image and have not the function of editing of scene. Because the models of the IBR systems are different from the traditional computer graphics, it is difficult to apply the methods of the traditional computer graphics directly. In this paper, a method is put forward to modify the texture of surface of scene model. This method point out the edit field in the original reference image, define the texture and can modify the texture of every view point. In addition, its advantages also include that it need not the shape, size and so on of the edit field and it considers the brightness of environment to merge the new texture and the original scene better. Proved by experiment, this method can't be limited by the complexity of scene. But because the method can't get the scene's mathematic expression, it can't be rendered by current graphics engineer and can't fit to too large scene.
Keywords

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