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基于物理模型的近岸海浪建模与实时绘制

李永进1,2,3, 金一丞1, 任鸿翔1,3, 华 炜3(1.大连海事大学航海学院,大连 116026;2.公安海警高等专科学校船艇指挥系, 宁波 315801;3.浙江大学CAD&CG国家重点实验室, 杭州 310058)

摘 要
提出一种可以逼真地模拟大面积近岸海浪的方法。首先利用Boussinesq类方程求得指定海域一段时间内的海面运动序列;然后通过对此序列进行重建,得到"无限"长的海面运动序列;最后把相应的海面高度场作为顶点纹理进行绘制。在绘制时采用视点相关的海面网格,达到实时绘制的效果。实验表明,该方法模拟的大面积近岸海浪真实感强,绘制速度快,适合于实时仿真应用。
关键词
Physically Based Modeling and Real-time Rendering of Near-shore Waves

LI Yongjin1,2,3, JIN Yicheng1, REN Hongxiang1,3, HUA Wei3(1.Navigation Department, Dalian Maritime University, Dalian 116026;2.Vessel Command Department, Public Security Marine Police Academy, Ningbo 315801;3.State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou 310058)

Abstract
This paper presents a new method to simulate large areas of near-shore waves. Firstly, the correct wave surface movement at appointed area in a period of time is obtained by solving Boussinesq type equations, which can describe the compositive phenomena of near-shore wave: refraction, diffraction, reflection and wave-wave interaction. Secondly, the movement of wave in finite time can be changed to infinite time by reconstructing the sequence of the waves height fields. Finally, in real-time rendering process the corresponding wave height fields are sampled by the view-dependent sea surface grid as vertex textures. The experimental results show that this method is realistic and effective. It is appropriate for real-time simulation applications.
Keywords

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